Use a USB touchscreen with your Mac: tap to click, swipe to scroll, pinch to zoom. If a touchscreen works on Windows, it should work with TouchDown.
TouchDown is a fork of Touch Up by Sebastian Hueber (RWTH Aachen). It fixes screens that Touch Up detects but that don't respond to touch, and adds calibration.
- Download
TouchDown.appfrom the latest release and move it to your Applications folder. - Open it. TouchDown isn't signed by Apple, so macOS blocks the first launch. Go to System Settings → Privacy & Security, scroll down and click Open Anyway. On macOS 14 and earlier you can also right-click the app and choose Open.
- When asked, turn TouchDown on in System Settings → Privacy & Security → Accessibility. Then quit TouchDown from its menu bar icon and open it again.
- Plug in your touchscreen and touch it.
Requires macOS 12 or later. To start TouchDown automatically, add it under System Settings → General → Login Items.
- Tap to click; rest one finger and tap with a second to right-click
- Swipe to scroll, rest your finger, then move to drag
- Pinch to zoom
TouchDown lives in the menu bar. Under Settings you can change these gestures and, for each connected touchscreen:
- choose which display it controls
- Test it: circles show where the screen reports your fingers
- Calibrate it, if touches land beside your finger: touch and hold five targets, try the result, then save
Settings stay with the touchscreen, even if you plug it into a different USB port.
The screen shows up in Settings, but touching does nothing. Open Test and touch the screen.
- Circles appear: TouchDown is getting touches but isn't allowed to control the pointer. In Accessibility settings, switch TouchDown off and on, then reopen it.
- No circles: unplug the screen, plug it back in and try again. If that doesn't help, please report it.
macOS keeps asking for Accessibility, even though it's switched on. macOS has kept a permission for an older copy of the app. Quit TouchDown, run this in Terminal, then open TouchDown and allow access again:
tccutil reset All io.github.loopydev.TouchDown
Every touch clicks twice, or the pointer jumps around. Make sure only one copy is running, and that Touch Up isn't running alongside TouchDown.
Touches land a little beside your finger. Use Calibrate in Settings.
The screen isn't listed in Settings at all. It may not identify itself as a standard touchscreen. Please report it.
Open an issue with:
- the touchscreen's make and model, and the name shown in TouchDown's Settings
- your macOS version and Mac model
- what you tried from Troubleshooting, and whether circles appear in Test
You need Xcode. To build, install to /Applications and launch:
scripts/install-local.sh
Each build is signed ad-hoc, which macOS treats as a new app, so you'll be asked for Accessibility again after every rebuild. To avoid that, sign with a certificate from your keychain, such as the free Apple Development certificate Xcode creates for your Apple ID:
SIGN_IDENTITY="Apple Development" scripts/install-local.sh
The touch handling lives in the TouchUpCore framework, which you can embed in your own Mac app to get live multitouch data from any touchscreen: for games, research or prototypes. See TouchUpCore/README.md for a short example. It keeps its original name and API, so code written for Touch Up's framework works unchanged.
MIT, like Touch Up. See LICENSE.